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Vutava

John Limbach
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Random Gods

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Lately, I've been participating in a fun creative exercise on a Paizo messageboard: Roll up a random alignment and domains and make a god from the results. If you want to see what we've created, you can see the messageboard here, or the spreadsheet of all the deities so far here.
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thenornonthego.deviantart.com/ is having another giveaway! Rules are here: <da:thumb id="559552120"/>
 
Picking a favorite picture is pretty hard, but I guess I'll go with this one: Fresh Air by TheNornOnTheGo
I went with this one because it's pretty much what I imagine Dash would like like in real life.
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After correcting for the color rule (which I hadn't known was a rule), here's what I've got so far on my revised OC team.

Team SENA (sienna)

Samantha “Sam” Clementine

Team leader, Nicole’s partner

White suit, southern drawl, sharp/ silver tongue, tactics expert

Sword cane, pistol

Clementine and quill pen emblem

?

                Sam Clementine is the picture of a southern gentleman, with one difference: she’s female. In combat, as well as life, Sam favors finesse over force. She would never use a bullet when a word or well-placed sword thrust will do the trick. In battle, her primary role is strategy and directing her teammates. Sam became a huntress for the same reason she wears a suit: she’s an iconoclast that refuses to accept the role her family would have chosen for her.

Nicole Brass

Sam’s partner

Steampunky lab outfit, always argues with Aaron, gearhead scientist

Tesla guns/ electric batons

Lightning bolt and gear emblem

Electric semblance

                Nicole Brass likes machines. Machines are easy, not complicated like people. Growing up in her parent’s workshop, Nicole displayed a knack for mechanisms and electronics early on. Her skills quickly set her apart from other children, driving her to spend less and less time with others and more time hidden away in her workshop. Being partnered with Sam has managed to crack her shell a bit, but she still prefers to leave the social interaction to the one that enjoys it. In battle, Nicole is most effective at mid-range combat, firing her electrical pulse guns to stun or destroy enemies. In melee, her batons can stun opponents, but she has to overcharge them with her semblance to do any permanent damage.

Aaron Edwards

Eric’s partner

Grey suit with lab stuff, always argues with Nicole, scientist

Wrench/ rifle?

Light bulb containing lightning bolt emblem

Light manipulation semblance

                You might think that the two technical geniuses of team SENA would get along, having so much in common. You would be wrong. In almost every situation involving their expertise, Nicole and Aaron come up with completely different solutions, then argue about which is the best. It can be as trivial as changing a light bulb or as potentially disastrous as defusing a bomb, Nicole and Aaron will find a way to argue about it.

                Aaron’s family runs a technology company in Atlas, but a few years ago they were absorbed and are now a subsidiary of the Schnee Dust Company. After the merger, Aaron found that he was no longer being groomed to take over Edwards Mechanical and suddenly had a great deal of free time on his hands. Pouring his skill into designing new inventions, Aaron grew angry when SDC took several of them as their own. Deciding that someone had to stand up to them, he quit his apprenticeship at Edwards Mechanical and found a retired huntsman to teach him some combat skills. Eventually, with some help from his teacher, Aaron realized that the Grim were an equally serious problem and he joined Atlas’ lesser hunter academy (the prospect of the greater social clout of a huntsman likely had a bearing on the decision as well). Graduating from there, he moved on to Beacon, where he became part of team SENA.

Eric White

Aaron’s partner

Worn brown suit, escape artist

Bladed chain?

Padlock and chain emblem

Minor telekinesis semblance

                If it’s locked, odds are that Eric White can get in or out of it. Though his semblance undoubtedly helps, even without it Eric is a master escape artist.

                Eric was born into a nomadic caravan outside the Five Kingdoms. Whenever the caravan came across a settlement, they would stop to resupply. Some would trade goods, while others would trade services. Eric learned his escape artistry as a way to earn money and goods by performing for an audience.



Can anyone figure out who they're based on? It was more obvious with their old names, but I've tried to change as little as possible. Ideas for Sam's semblance would still be appreciated.
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